I have a pizza box rig that has 3 parts: the base, the lid, and a PositionController (which moves the base). It animates just fine in studio, but when the animation is run in game, the PositionController doesn’t seem to animate to the correct position.
The base and lid both animate just fine, but the PositionController animates as if another animation with the same priority is overriding it, even though I know there’s only one animation currently playing.
- I’ve ensured that the Root of the rig is anchored, so it’s not being affected by physics in-game.
- The rig is controlled with an AnimationController rather than a Humanoid, so there’s no HipHeight variable contributing to the issue
- Although I don’t think it would make a difference because there’s only one animation playing, I’ve changed the animation priority to different ones (the anim in the video is set to Action priority).
I’ve looked through a few different posts, but none of them seem to have the issue that I’m having (mostly just priority issues).
Thank you for your help!