If it’s not a group game then I’m not sure why it’s not working as the asset is listed as owned by yourself so it should be working.
["CreatorTargetId"] = 1817401517,
["CreatorType"] = "User",
["Name"] = "scripterZim"
If it’s not a group game then I’m not sure why it’s not working as the asset is listed as owned by yourself so it should be working.
["CreatorTargetId"] = 1817401517,
["CreatorType"] = "User",
["Name"] = "scripterZim"
The rig was made personally, so I doubt it would be casted as a group game.
I have no idea why it is not working tho.
Have you tried the animation in another Place
Yes, I have done that.
I have an inquiry -
What are the possible reasons of why an animation will not work?
I will try and export via my group again.
You don’t need to do this if the game is on the personal side
Ah ok.
Well I have no idea why my animation is not working - I might try and use another animation.
Listen, I am not a programmer but I have a piece of advice. First make sure you OWN the animation.
You want to have the animation inside a script, and the script inside of the NPC.
local animation = script:WaitForChild('Animation')
local humanoid = script.Parent:WaitForChild('Humanoid')
local dance = humanoid:LoadAnimation(animation)
dance:Play()
Hope this helps!
The issue is replicating it on my character.
I believe it is the animation.
Suggestion what if you preloaded an animation, using ContentProvider | Roblox Creator Documentation.
Make a script in ReplicatedFirst so you preload the animations to the client.
I doubt it’s the issue but it’s worth a try…
I recommend you also try to move everything into a new studio that is published.
I found out the issue,
It was my animation, I made a new one and it works.