Animation Not Working as Expected

I wanted to make a simple chair setting animation. However, when the animation plays in game, it does not work as expected.

The chair doesn’t move all the way to the baseplate. I assume this might be a problem with the animation, but not 100% sure if it has something to do with the script. How do I fix this?

maybe try disabling AnimationWeightedBlendFix? it’s a property from Workspace

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Try using Action2. dsadasdasdsad

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certainly works, but does turning this feature off do anything to other animations or anything in-game?

What do you mean? FDFDSFFDSFDSFDS

Assuming that AnimationWeightedBlendFix is already by deafult enabled, I’m wondering if it has any affect to the game? (Basiclly I don’t understand what the feature does)

I think it’s just to blend an animation with other animtion. (Animation Engine - Runtime Changes and Fixes)