Hold on, still testing.
Another error.
21:24:09.165 Players.T0I_C.Backpack.Starter.LocalScript:23: attempt to index nil with ‘Animator’ - Client - LocalScript:23
21:24:09.165 Stack Begin - Studio
21:24:09.165 Script ‘Players.T0I_C.Backpack.Starter.LocalScript’, Line 23 - Studio - LocalScript:23
21:24:09.165 Stack End - Studio
21:24:10.317 MeshContentProvider failed to process https://assetdelivery.roblox.com/v1/asset?id=0 because ‘could not fetch’
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://111017572193713"
Animation.Parent = script.Parent
local AnimationTrack = script.Parent:FindFirstChild("Humanoid"):LoadAnimation(Animation)
try this then
That looks the same as the code already typed.
21:27:38.236 MeshContentProvider failed to process https://assetdelivery.roblox.com/v1/asset?id=0 because ‘could not fetch’ - Studio
21:27:38.437 Players.T0I_C.Backpack.Starter.LocalScript:23: attempt to index nil with ‘LoadAnimation’
Nothing works.
You’re using script.Parent instead of using Humanoid
that you’re already defined.
local Tool = script.Parent
local RemoteEvent = Tool:WaitForChild("RemoteEvent")
local Players = game:GetService("Players")
local User = Players.LocalPlayer
local Mouse = User:GetMouse()
local Character = User.Character or User.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
Tool.Activated:Connect(function()
if Tool.Parent.Name == "Backpack" then return end
local root = Tool.Parent:FindFirstChild("HumanoidRootPart")
if not root then return end
RemoteEvent:FireServer((Mouse.Hit.Position - root.Position).Unit)
end)
while Humanoid:IsDescendantOf(workspace) == false do
Humanoid.AncestryChanged:Wait()
end
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://111017572193713"
Animation.Parent = script.Parent
local AnimationTrack = Character.Humanoid.Animator:LoadAnimation(Animation)
Tool.Equipped:Connect(function()
AnimationTrack:Play()
end)
Tool.Unequipped:Connect(function()
AnimationTrack:Stop()
end)
All sounds and meshes are gone when i connect, wth did that do??
It did nothing relating to the game, it’s something in your game doing it.
It didnt do that until i added the new code.
Well I didn’t touch anything relating to meshes or sounds, you cann tell by no hints of Destroy
are you sure it’s not something else?
Absolutely sure, nothing like that happened before the new code was added. Like, certainly.
Holy moly, meshes and sounds came back after i closed out and came back… Paranormal.
And its fixed! Thanks for the paranormal thing that happened but thats fixed now! Lol!
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