local Tool = script.Parent
local Handle = Tool.Handle
local Sound = game.Workspace.MiningSounds.OreHit
local Animation = Tool.Animation
local AnimationTrack
local function ResetAnimation()
if not game:GetService("Players"):GetPlayerFromCharacter(Tool.Parent) then return end
AnimationTrack = Tool.Parent.Humanoid.Animator:LoadAnimation(Animation)
end
ResetAnimation()
Tool:GetPropertyChangedSignal("Parent"):Connect(ResetAnimation)
local Damage = 25
local Cooldown = 1
local Usable = true
local function CreateHitbox()
local Hitbox = Instance.new("Part")
Hitbox.Parent = game.Workspace
Hitbox.Name = "Hitbox"
Hitbox.Size = Vector3.new(2.7, 4, 2)
Hitbox.Anchored = false
Hitbox.CanCollide = false
Hitbox.CFrame = Handle.CFrame * CFrame.new(-1.4,0,-2)
Hitbox.Touched:Connect(function(hit)
local Mineable = hit
if Mineable and Mineable:FindFirstChild("Health") then
Mineable:FindFirstChild("Health").Value -= Damage
Sound:Play()
end
end)
end
Tool.Activated:Connect(function()
if Usable == true then
CreateHitbox()
Usable = false
AnimationTrack:Play()
task.wait(Cooldown)
Usable = true
end
end)