I have been searching for a bit and I can’t seem to find any information.
So for Roblox animations, what do the different priorities mean? For example how could I make it so the player in my game can play a aiming animation (moving the gun position) with out having to touch the legs or walking animation. That way, the player can scope in without the legs of the player not moving.
Let me know if this does not make sense and you need more information.