Animation priority? More information

I have been searching for a bit and I can’t seem to find any information.

So for Roblox animations, what do the different priorities mean? For example how could I make it so the player in my game can play a aiming animation (moving the gun position) with out having to touch the legs or walking animation. That way, the player can scope in without the legs of the player not moving.

Let me know if this does not make sense and you need more information.


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This is perfect, I just did this a few hours ago on one of my projects. What I did was disable the default animations completely by just making a localscript called “Animate” inside StarterCharacterScripts to override all the default animations. I then attached a weapon (model) to the character upperTorso with a Motor6D object and simply animated all the character movements with that.

I found this very informational: How to animate Tool Parts (Guns, Knifes etc.)