I made an animation for the rig with bones and published it. The in-game animation looks very different from the one in animation editor.
This is how the animation in the editor looks like - it’s very smooth and you can see the spikes slowly reaching the end goal.
and this is how the published animation looks like played in game, I made no changes to it.
It’s no more smooth and rather abrupt…
I have also tried playing the animation without publishing it (KeyframeSequenceProvider), in case that was a problem, but it seems the result is the same as the published animation. And I have no idea what causes this…
Found out it’s a glitch with the Cubic EasingStyle that’s been for a while!
If you are having the same problem as me, switch EasingDirection: In → Out, if you want it to have a slow start and vice versa. Hope they fix it ASAP!