Not working.
I loaded animations on the server-side and sent a table with loaded animations to the client.
Server Side
local animate = Instance.new("RemoteFunction", game.ReplicatedStorage)
animate.Name = "Animate"
function animate.OnServerInvoke(plr, hum, anms)
local anmtable = {}
for _,v in pairs(anms) do
anmtable[v.Name] = hum:LoadAnimation(v)
end
animate:InvokeClient(plr, anmtable)
end
Client:
local anms = game.ReplicatedStorage:WaitForChild("Animate")
local anmtable
anms:InvokeServer(hum, game.ReplicatedStorage.Anims.Player:GetChildren())
function anms.OnClientInvoke(t)
anmtable = t
end