Unsure if this is posted specifically, sorry for spam if it is:
Toolbox failed to insert asset 94918533221001 Core Feature Package: Request Failed
Unsure if this is posted specifically, sorry for spam if it is:
Toolbox failed to insert asset 94918533221001 Core Feature Package: Request Failed
Correct me if I am wrong but are Feature Packages simply community resources which are provided by the ROBLOX team using a PackageLink?
Its not an extra feature, but pre-made templates, made with the options we have. #feature-requests
That would be correct, I have it in my inventory.
Thank you for the examples, @AlteFore. I will pass them along!
The provided UI is highly customizable, so if you’d like to make changes to better fit your game’s aesthetic, you can do so.
Hi @FatherofaDev Can I ask where you found the link?
It may be intended to link to this page Code Samples | Documentation - Roblox Creator Hub
Will these automatically update in game if they (for some reason) update?
The link is in the post above: create.roblox.com/docs/en-us/resources/feature-packages/bundles
. I was checking if the hierarchy of the link to see if it had a typo.
This link Templates | Documentation - Roblox Creator Hub has a
The above Resources above takes me to Code Samples, thought there might have been a different landing page for resources.
Got it! Thank you for flagging that. We’ll get the document updated.
I’m guessing it’s either taking a little longer to update, or is there some edit (with the original post) that needs to take place? because as of right now,
The results still yield this:
This only applies to the following:
Oh that was a complete oversight on my part! I didn’t even consider trying that.
Apologies but yes, after refreshing it certainly works!
Will these automatically update in game if they (for some reason) update?
You can enable auto-update for packages - but we do not recommend this for Feature Packages right now since you’ll be making changes to config scripts within the packages themselves. Auto-updating packages would override these changes. We’d recommend keeping track of the config changes you make and manually updating the package so that you can re-apply your own changes (i.e. which Bundles/Missions/Seasons your game has).
Wait–doesn’t this mean you can separate the config scripts from the package, and reference the new locations?
The packages are currently set up to be self-enclosed, with all dependencies either in individual Feature Manages or in known locations across the packages.
You’re totally welcome to rearrange scripts to your liking, but you’ll also need to modify scripts’ object references! The latter will not work with auto-update behavior.
You could also add fork own config script(s) and require them by the ones within the packages themselves, so that on update all you need to do is re-require them.
Am I doing anything wrong ? because i couldnt get missions to work