As our ecosystem grows, many of you are pushing the boundaries of what’s possible on the platform by creating more ambitious and immersive experiences. We have heard from many of you about the need to purchase additional service usage to support your experiences. That’s why we’re introducing Roblox Extended Services - an option for those with very large experiences to purchase and obtain additional service usage beyond the platform limit.
We recently updated our limits for DataStores Access and Storage. For those who prefer to focus on building expansive content rather than spending time on optimization, we will offer the ability to purchase additional DataStores Access and Storage usage in late 2025. Instead of having to look to other third party providers, developers can get increased storage and more right from Roblox.
Other services will be announced as they are made available. These services will include the ability to purchase capabilities like additional DataStores Access and Storage, GenAI technology, MemoryStores, and more.
Please let us know if you have any questions.
Thank you.
FAQs
What other services will have purchasable usage?
We are investigating current and future services to determine if creators have a need for additional usage above our limits. If there is a service you may need beyond its platform limits, please comment below with your feedback.
Is Roblox becoming a paid service?
Absolutely not. Roblox is and will always offer free tools to create. For those who want to use more resources than are provided by default, Roblox Extended Services can help. Since many creators have asked for the ability to purchase extended service usage, we are now introducing the ability for you to pay for additional usage above the platform limits.
For DataStores, for example, the vast majority of creators will not hit these limits — less than 30 experiences (<0.0001%) are impacted out of the top 55 million. We recognize that your experience may be unique and require additional resources outside what we can provide at scale.
This is pretty much what I was hoping to see from Roblox that we could pay for extended limits. Awesome!
Separately, is there a possibility that Roblox will allow us to opt out of Roblox’s DataStoreService completely and reduce the marketplace tax from developer products? In my opinion, Roblox should see the benefit of having creators not requiring any persistent data at all or rolling their own solutions and incentivizing that for more complex problems. There are a number of games already that feasibly cannot just use DataStoreService, which is not just a problem with write/read limits but their set of features (or lack thereof).
Of course, having the datastore service enabled would be a sensible default.
As a novice developer and scripter, this is a bit concerning. Being completely honest, it makes me worry about fairness and the possibility of future paywalls. I just hope the system turns out to be better and more affordable than I expect.
This is for extended services - Most games should not surpass the limits if all you’re doing is storing a table of data. This is for games that require heavy serializing - Bloxburg is a main example of that.
You should 100% consider it if you are above the limit… but you most certainly aren’t. The storage limits are more than high enough that only a double-digit amount of games are affected by this. Getting an extra 1MB per new user with most users not spending more than maybe an hour in a game is a lot of storage to play with.
Honestly, I’m kinda surprised the request pricing isn’t higher. 1 million extra requests is a lot, and if you are the scale needing that many requests, your budget is already very massive.
Doesn’t Adopt Me just stores identifiers and floats since it’s just a simulator? My game maximizes datastores to keep track of virtual purchases, which and how many players bought the item and assigning every player a json data that contains multiple character skins per json entry/table.
This also goes for weapons, each player is given a datastore named after the weapon to keep track of stats.
It technically is a paid service already for those who DevEx. A massive chunk of your DevEx goes to these costs, no matter how much you use.
(Whether this is good or not is something I won’t argue)
I can’t give you an exact list of what we save because something something confidential, but I will say this: no.
As an example, players can customize their homes. We serialize all of that data and store it, so it includes things like furniture positions and orientations.
I mean if you really need this then good but most developers won’t need this luckily. It’s just importent that developers do also realise to optimises these parts of their games a bit more now