Annoying animation bug ingame (Door animation is too strong)

wait wait but did you try my method though like, did you try my lastest post?

It doesn’t have to be this way

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I haven’t tried it, so I’m not really sure how it’ll turn out but I’ve heard of the spring module in two of my previous posts I’ve made and this time I might consider using it for the other door models I’m making which I won’t be able to animate with the default animator due to the doors needing some sort of bounce to them to make the animation actually look good.

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Yes it’ll add some very good bounce but just try my solution my latest post it’s all I ask

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It just does this whenever I try to open it :frowning:

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Wait so the door doesnt move at all? Didnt it move before?

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Yup it doesn’t move anymore when I tried it with that!

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Nah im not giving up trust @kalet14,take a screenshot of your door and let me see all the Motor6Ds it has inside, I TOLD YOU I WOULD NOT GIVE UP ON YOU

@finaIlyhappy This is all there is in the door model

You didnt send a screenshot of anything @kalet14


Uh I did? Is the Devforum just not working anymore or something?

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So the only motor6Ds are DoorInner and Handle correct?

Yup that’s right! I have no other motor6DS on my model!

Yeah I’m not done here… not yet!

Okay so go into the module and inside of the updatePose function which is inside of the Play method,

put this line of code and tell me the things it prints, the line right after local Motor : Motor6D

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print(Motor)

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