Yes, even if someone has a direct copy of my game, it’ll still be obfuscated. That’s half the reason why I made the plugin in the first place. I know getting the code from memory wont yield comments. I didn’t say people depend on comments, but it would help them a bit in pulling apart my obfuscated code.
Security through obscurity doesn’t quite work but it’s a good way to slow down others.
Personally, I prefer to just write custom virtual machines which run custom sets of instructions. This yields best results because it’s up to one to make a format which can be more than just a simple pain to reverse.
Ya gotta start getting creative nowadays.
Obviously I check everything the user does, and I think my game is decently secure. I just don’t want anyone to have the original source if I can help it. This was one of the best ways to stop that. There’s more I could do but I think I’m satisfied with the way it is.
Don’t bother with client protection. The client can always break it.
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