Anti exploit protection

That’s still not possible but you can also check the client memory usage using stats and if it suspiciously starts to rise then it could possibly be because of third party software interfering with the client.

local Stats = game:GetService("Stats")

while wait() do
    local lastMemory = Stats:GetTotalMemoryUsageMb()
    wait(0.05) -- Waiting for the memory usage to return a different value so that we can save it
    local newMemory = Stats:GetTotalMemoryUsageMb()
    local difference = (newMemory - lastMemory)
    if difference > 24 then
      -- The memory is suspiciously high
    end
end
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