Yes. Just for your future reference, anything under the player’s own “object” is theirs to change.
So, only store values there that don’t really have a huge significance. And especially, don’t put security-related scripts in there
Yes. Just for your future reference, anything under the player’s own “object” is theirs to change.
So, only store values there that don’t really have a huge significance. And especially, don’t put security-related scripts in there