THANK YOU VERY VERY MUCH!! Thank you so much1
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Your welcome!
I’m kinda busy now, when I’m free, I’ll point out your mistakes so you can learn from them.
lol fr minimum characters required
hey i know it is already solved, but it could use A LOT of optimizations, heres what i came up with:
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local content, isReady = Players:GetUserThumbnailAsync(player.UserId, Enum.ThumbnailType.HeadShot, Enum.ThumbnailSize.Size420x420)
local WelcomeFrame = script.Parent.WelcomeFrame
local HomeBTN = WelcomeFrame.HomeBTN
local Logo = WelcomeFrame.Logo
local thing = WelcomeFrame.Thing
local lang = WelcomeFrame.Language
local Name = WelcomeFrame.plrname
local icon = WelcomeFrame.Plricon
local homefram = script.Parent.HomeFrame
local CheckBTN = homefram.CheckBTN
local FiBTN = homefram.FiBTN
local logos = homefram.Logo
local backgrounds = {
{homefram.BackGround2, homefram.BackGround2.es, homefram.BackGround2.descp},
{homefram.BackGround, homefram.BackGround.es, homefram.BackGround.Descp}
}
local camera = workspace.CurrentCamera
local looking = false
local endCFrame = CFrame.new(game.Workspace.test.Position)
local tweentime = 2
local debouncetime = 0.5
local active = false
local event = game.ReplicatedStorage.test
event.OnClientEvent:Connect(function(plr)
if active then return end
active = true
looking = not looking
if looking then
camera.CameraType = Enum.CameraType.Scriptable
TweenService:Create(camera, TweenInfo.new(tweentime, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = endCFrame}):Play()
wait(tweentime + debouncetime)
else
camera.CameraType = Enum.CameraType.Custom
wait(debouncetime)
end
active = false
end)
local function createTweens(elements, tweenInfo)
local tweens = {}
for _, element in pairs(elements) do
local tween = TweenService:Create(element[1], tweenInfo, element[2])
table.insert(tweens, tween)
end
return tweens
end
local tweenInfo = TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local tweenInfo2 = TweenInfo.new(2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local initialTweens = {
{Logo, {ImageTransparency = 1}},
{thing, {ImageTransparency = 1}},
{lang, {TextTransparency = 1}},
{Name, {TextTransparency = 1}},
{HomeBTN, {TextTransparency = 1}},
{icon, {ImageTransparency = 1, BackgroundTransparency = 1}},
}
local logoTweens = {
{logos, {ImageTransparency = 0}},
{homefram.BackGround, {ImageTransparency = 0}},
{homefram.BackGround2, {ImageTransparency = 0}},
}
for _, bg in ipairs(backgrounds) do
table.insert(logoTweens, {bg[1], {TextTransparency = 0}})
table.insert(logoTweens, {bg[2], {TextTransparency = 0}})
end
local initialTweenObjects = createTweens(initialTweens, tweenInfo)
local logoTweenObjects = createTweens(logoTweens, tweenInfo)
icon.Image = content
Name.Text = player.Name
local function onMouseEnterExit(button, enterTweens, exitTweens)
button.MouseEnter:Connect(function()
for _, tween in ipairs(enterTweens) do tween:Play() end
end)
button.MouseLeave:Connect(function()
for _, tween in ipairs(exitTweens) do tween:Play() end
end)
end
onMouseEnterExit(CheckBTN, {tweens.cool4, tweens.verycool3}, {tweens.cool2, tweens.verycool})
onMouseEnterExit(FiBTN, {tweens.cool3, tweens.veryco