Yoo you’re remaking GMod physics? Ayyyy
Check the other video too
Also you can play the game if you want
I’m doing something forbidden right now, but we’re getting there.
local coro = coroutine.create(function()
while IsGradient == true do
create:Play()
create.Completed:Wait() --wait for tween to stop
createRev:Play()
create1:Play()
create1.Completed:Wait() --wait for tween to stop
create1Rev:Play()
if IsGradient == false then
coroutine.yield()
end
end
end)
if IsGradient == true then
coroutine.resume(coro)
else
IsGradient = false
gradchange.Color = (GradientPresets["Default"])
gradchange2.Color = (GradientPresets["Default"])
end
Any idea on entering the coroutine, leaving, and then going back into it?
I only really know how to do one time coroutines sadly since I mostly used them for effects in gun engines and a lobby system
also the game L-Mod has thousands of lines of code and took way too long to make for the amount of attention it got.
I solved the issue with the help of those that commented.
My main hold up was buffering the loops so there was time to cancel if the flags were changed.