Hello, i need some help with making my billboard GUI look better. i adjusted the distance it can be seen from, so that helped a little with players seeing it from across the map. BUT, my current issue is that i dont want it to get bigger as the player moves away from it.
I hope theres an easy way to fix this? if not is there a different gui or method i should be using?
adding to what @makeitxx said, the BillboardGui is scaled using a UDim2 property type. A UDim2 is made of two UDims representing X and Y. A UDim is comprised of two numbers:
Scale: size relative to parent
Offset: exact size in pixels
Usually the UDim.Scale is relative to whatever the UI is parented to, but in the case of a BillboardGui each unit of scale is equal to 1 stud in worldspace. This is a BillboardGui with size {1, 0, 1, 0}.
If your BillboardGui is scaled using just Offset rather than Scale, the Billboard will stay the exact same size on your screen no matter how far away you are.