Any way to make billboard GUI not scale with distance?

Hello, i need some help with making my billboard GUI look better. i adjusted the distance it can be seen from, so that helped a little with players seeing it from across the map. BUT, my current issue is that i dont want it to get bigger as the player moves away from it.

I hope theres an easy way to fix this? if not is there a different gui or method i should be using?

all help and advice is appreciated :slight_smile:

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you have to set its scale from offset (0, 100, 0, 100) to being scale (1, 0, 1, 0) then just change those how you like

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adding to what @makeitxx said, the BillboardGui is scaled using a UDim2 property type. A UDim2 is made of two UDims representing X and Y. A UDim is comprised of two numbers:

  • Scale: size relative to parent
  • Offset: exact size in pixels

Usually the UDim.Scale is relative to whatever the UI is parented to, but in the case of a BillboardGui each unit of scale is equal to 1 stud in worldspace. This is a BillboardGui with size {1, 0, 1, 0}.


If your BillboardGui is scaled using just Offset rather than Scale, the Billboard will stay the exact same size on your screen no matter how far away you are.

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Nope, Billboards use it as Studs.

Dw, covered that just below! BillboardGuis are an outlier

Thank you, this helped a lot :slight_smile:

Also, thank you for your advice and elaborating on what @makeitxx said, i still appreciate your advice :slight_smile:

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