How can I make an ImageLabel fit for all devices? I tried changing the ScaleType to fit and stretch, but none seems to be giving me the results that I want.
SliceType: Stretch on 1920 x 1080
SliceType: Stretch on default resolution (I’m not sure what the resolution is.)
SliceType: Fit on 1920 x 1080
SliceType: Fit on default resolution (I’m not sure what the resolution is.)
I tried using AspectRatio but I don’t really understand how to use it so it didn’t give me the desired effect.
EOASTUDIO
(EOASTUDIO)
April 26, 2022, 5:53am
#2
Use the AutoScalLite plugin
As @EOASTUDIO said, you can use the AutoScaleLite plugin. It works very simple, just select your GUI object and click “Add Constraint” button.
EOASTUDIO
(EOASTUDIO)
April 26, 2022, 12:02pm
#4
Sticky_Sweat:
click “Add Constraint”
I never do that. What I do is click the unit conversion button and click on both scale buttons
Heres the tutorial for AutoScale lite: [Plugin] AutoScale Lite for GUIs - Scale your UI
I did UnitConversion with autoscale, that was the result that it gave me.
I am unsure where Add Constraint is, I have the Plus version of AutoScale, but here is the result after I used SmartScale option.
EOASTUDIO
(EOASTUDIO)
April 28, 2022, 6:26am
#7
U didn’t scale the summon buttons and the scrolling frame
ZacBytes
(Zachary)
April 28, 2022, 7:55am
#8
use Scale for sizes and position but offset size for items within scrolling frame.
I have never tried that before, that might be the solution I am looking for.
I did scale the summon buttons and the scrolling frame, I never use offset.
Vx0HC
(Kiyro)
June 25, 2022, 7:14pm
#11
Use AutoScale Lite and use “Unit Conversion”, Select every single image label, text, frame and on both position and scale click “size”. Also, use Unit Conversion on 1 gui part at a time, do not select every part at once.