How would one make Terrain Water transparent, or invisible? I’d like to add Terrain Water movement to a game I’m working on, but I can’t make Terrain Water invisible
I’m trying to make it invisible since its looks don’t really fit into what I’m trying to achieve, but I still want to keep its functionality of allowing Humanoids to swim.
I’ve tried to use the WaterWaveSize = 0/0 method, but it doesn’t work on Graphics 1 and 2, as seen on the first picture, the second picture showing what the method looks like on Graphics 3 and above
I’ve also tried the Glass material method, but it also doesn’t work with the same Graphics levels.
Any help is appreciated to make Terrain Water invisible, if that’s possible
You could use extremely similar water physics by following some unity tutorials. It shouldn’t be too hard. Also, you can then determine if a character’s hitboxes is intersecting a water part and then setting the humanoid state to swimming.
Detect when the humanoid is intersecting a “swim” part, and just set the humanoid state to swimming.
Thank you so much, your message reminded me of the time I tried doing something similar, and everything worked out when I changed the humanoid’s state to swimming when the needed swim part is touched.
I don’t really want to use someone else’s system, I think I’ll just make my own, but with the force thing they did to negate gravity, much appreciated!