Any way to not hide a GuiObjects adoorne when confirming with a controller?

I’m not sure how well I’m describing the issue in the title, but I have an issue with implementing controller support into my game, where the Selection Box for buttons selected by the player’s controller get “unselected” even though pretty much everything I’ve tried to debug this suggested that they’re still selected, yet not game processed in user input.

Is there a property or a workaround to fix this?
I’m really sorry for explaining my issue so badly, but I can’t really wrap this.

Example: robloxapp-20220210-1820583

Found an alternative to doing this:

Hi there! Thanks for reaching out! I believe you may have discovered a bug with our selection system. Could you provide more details about how your UI is laid out and/or provide a place file so I can investigate further?

yeah sure thing I’ll try to work on a place for replicating the bug, might take a bit

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