Anyway to rotate a model without using SetPrimaryPartCFrame?

How To Patch “Exploding” Model


What I have found?
There was a solution where you have to apply welds to the PrimaryPart and then using SetPrimaryPartCFrame or simply use CFrame on the main part which is welded. Make sure you unanchor them and that there’s nothing that can break the joints of it.

Addendum: I think Motor6D will fix it without anchoring.

Sources & Links
There have been multiple posts about it.

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