Appear or disappear a text if we have a tool

That local canhit = true is optional variable to write, developers wrote it so they can disable some statements incase there are any bugs in future development

the if not hasKeyCard then > text.Visible = false will’nt make the Door to tell the player that they need the Keycard to pass

But, if your question is why don’t we just write if not hasKeyCard then > text.Visible = true, the last code is making sure that the text won’t gone visible forever when the player leave the door untouched.

Sorry for bad sentences, i hope you understand.

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