Correct, but SecureCast.Cast
takes in a player argument, setting it to nil throws a bunch of errors.
I managed to find a temporary fix, not sure about it in the long-term though.
Correct, but SecureCast.Cast
takes in a player argument, setting it to nil throws a bunch of errors.
I managed to find a temporary fix, not sure about it in the long-term though.
I completely forgot about that. Would you be down to help me maintain it and we can add support for that? (Or someone else)
I already made a fork but I believe I don’t have time to maintain it by myself.
Is it theoretically possible to Cast() without a client? (by rewriting a little bit of code) or is the whole thing structured around the players?