About Me
Hey there! I’m Arcwise (Jonathan), formerly known as EchoZenkai, a 22-year-old videogame developer from the UK! I’m an adept programmer and love to work the craft, all of which stems from picking up Roblox and learning Lua back in 2008. I love learning, and I understand that I don’t know everything but I’m able to recognise my weaknesses and add them to my list of things to work on.
I studied Games Technology at Coventry Unversity from 2016 to 2020. (I’ll update this section when I’ve received my grade)
I’ve worked on a vast number of projects, some of which have millions of engagements, and others never seeing the light of day, however, each and every project curated me into the developer I am today.
Achievements
- Roblox Summer 2018 & 2019 Accelerator
- 2nd place Gamejam 2018 winner
- 2019 Roblox Egg Hunt Programmer
- 2017 Roblox Halloween Event Programmer
- A collective total of over 40 million user engagements
Skills
As mentioned I’m a programmer not limited to one skill. My skills are as follows (but not limited to):
- Back-end security, networking, and framework programming
- Front-end UI programming
- OOP
- Rojo & Git
- Mathematical Knowledge
- Roact
- Network simulations
Languages:
- Lua
- C#
- C++
- Python
- PHP
Projects
Oh where to begin…
Below are a few projects I’ve worked on recently. Not all are listed.
2023 - Mid 2024 Slap Battles
Lead developer for Slap Battles during this period.
- Led the transition from Profile to Group game
- Handled weekly content updates
- Transitioned the codebase to a more structured, easier to use, OOP format and framework
- Handled multiple Slap Battles & Roblox partnership events
- Handled social accounts linking. Slap Battles Twitter grew from 0 to over 100k followers during my time with the team Slap Battles (@Slap_BattlesRBX) / X
Boss fight (Did wonders for marketing) - (32) BEATING the ETERNAL BOB boss battle (Tips & Tricks!) - Slap Battles Roblox - YouTube
During my time working with Slap Battles the game grew from 500M visits to 1.7 Billion
2022 Combat Warriors
Towards the end of 2022 I had the privilege of creating the boss fight system for Combat Warriors along with a number of weapons, and cosmetics for the game.
2022 Anime Warriors Revamp
The revamp introduced the addition of PvP to anime warriors and a completely renewed look for PvE.
Once again, I managed the project, and worked on both the entire game’s backend (besides AI systems) and UI.
PvP Gameplay - 10:57
PvE Gameplay - 17:15
2021 Boundless
Lead developer & sole programmer. Boundless has been postponed indefinitely.
2021 Anime Warriors
Designed and programmed the game’s entire backend (besides AI system) along with its UI and frontend hooks & handlers.
2020 Boundless
Boundless is a massive open-world rogue-like game with hundreds of features. I have been the sole programmer since day 1.
Boundless Portfolio
And what’s amazing is this is only a small amount of the content coded for Boundless. At 140,000 lines of code large, I have way more to show. Please let me know if you’d like more.
2019 Craftknight Crusaders
Craftknight Crusaders is another large RPG where I was the only programmer.
Gameplay footage:
2019 Egg Hunt Scrambled in Time
Gameplay footage:
2017 Hallows Eve
Gameplay footage:
2018 Dragon Soul
Gameplay footage:
Unique Creations
I’ve also created many unique individual tools like the following:
Ocean System:
Dynamic Job-Running NPCs using GOAP:
These NPCs think and perform tasks related to whatever their state is in correlation to the world’s state.
400 physics simulated NPCs at 60 FPS:
These NPCs run locally on a users client. Objects owned by a close-by client receive physics data from them. They are synced with the server to ensure all players see each NPC in roughly the same place.
A dynamic sound effect modifier:
Interactive sound based on the type of environment you’re in. All calculated in real-time!
Sword in the stone interaction:
Availability
I am available daily for up to 8 hours per day, however, this is negotiable.
Payment
Contracted monthly salary preferred, however, I’m also able to work for hourly pay provided there is a way to log hours.
Contact
You want my contact info? That’s exciting news! You can contact me via the following:
Twitter: x.com
Discord: Jon#0004
Or here on the DevForums!
Thanks for reading!