Hey there! I’m Arcwise (Jonathan), formerly known as EchoZenkai, a 22-year-old videogame developer from the UK! I’m an adept programmer and love to work the craft, all of which stems from picking up Roblox and learning Lua back in 2008. I love learning, and I understand that I don’t know everything but I’m able to recognise my weaknesses and add them to my list of things to work on.
I studied Games Technology at Coventry Unversity from 2016 to 2020. (I’ll update this section when I’ve received my grade)
I’ve worked on a vast number of projects, some of which have millions of engagements, and others never seeing the light of day, however, each and every project curated me into the developer I am today.
- Roblox Summer 2018 & 2019 Accelerator
- 2nd place Gamejam 2018 winner
- 2019 Roblox Egg Hunt Programmer
- 2017 Roblox Halloween Event Programmer
- A collective total of over 40 million user engagements
As mentioned I’m a programmer not limited to one skill. My skills are as follows (but not limited to):
- Back-end security, networking, and framework programming
- Front-end UI programming
- Rojo & Git
- Mathematical Knowledge
- Network simulations
Oh where to begin…
Below are a few projects I’ve worked on recently. Not all are listed.
Boundless is a massive open-world rogue-like game with hundreds of features. I have been the only programmer since day 0.
And what’s amazing is this is only a small amount of the content coded for Boundless. At 140,000 lines of code large, I have way more to show. Please let me know if you’d like more.
2019 Craftknight Crusaders
Craftknight Crusaders is another large RPG where I was the only programmer.
2019 Egg Hunt Scrambled in Time
2017 Hallows Eve
2018 Dragon Soul
I’ve also created many unique individual tools like the following:
Dynamic Job-Running NPCs using GOAP:
These NPCs think and perform tasks related to whatever their state is in correlation to the world’s state.
400 physics simulated NPCs at 60 FPS:
These NPCs run locally on a users client. Objects owned by a close-by client receive physics data from them. They are synced with the server to ensure all players see each NPC in roughly the same place.
A dynamic sound effect modifier:
Interactive sound based on the type of environment you’re in. All calculated in real-time!
Sword in the stone interaction:
I am available daily for up to 8 hours per day, however, this is negotiable.
Contracted monthly salary preferred, however, I’m also able to work for hourly pay provided there is a way to log hours.
You want my contact info? That’s exciting news! You can contact me via the following:
Or here on the DevForums!
Thanks for reading!