SurfaceGuis will reach a point where they simply stop rendering when overused. They also have more overhead than Decals do. If you replaced every decal in a decal heavy game with a SurfaceGui, the game would suffer. Others have tried this.
SurfaceGuis will reach a point where they simply stop rendering when overused. They also have more overhead than Decals do. If you replaced every decal in a decal heavy game with a SurfaceGui, the game would suffer. Others have tried this.