Area definition problem

Example:

-- This constructs a zone based upon a group of parts in Workspace and listens for when a player enters and exits this group
-- There are also the ``zone.localPlayerEntered`` and ``zone.localPlayerExited`` events for when you wish to listen to only the local player on the client
local Zone = require(game:GetService("ReplicatedStorage").Zone)
local container = workspace.AModelOfPartsRepresentingTheZone
local zone = Zone.new(container)

zone.playerEntered:Connect(function(player)
    print(("%s entered the zone!"):format(player.Name))
end)

zone.playerExited:Connect(function(player)
    print(("%s exited the zone!"):format(player.Name))
end)
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