Hey,
Not sure if I have set this up wrong but I think I’ve found quite a big flaw with this model is that if someone has already touch the part, and another user touches the part it wont play the music for the other user.
So, one person can enjoy the sound but other users can’t.
Making this kind of useless in multiplayer games…
Try it out now, I believe I’ve fixed the issue.
v5.1 Release
New with [v5.1]:
- PlaybackSpeed Support
- PlaybackSpeedTween Attribute
- PlaybackSpeedTransitionSpeed Attribute
- Note that this version is not compatible with previous versions if using the new PlaybackSpeed support.
This update was suggested by @4kunz.
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Does this also have fade in fade out and fade in to the next sound, or how does it handle multiple sounds playing, or transitions ?
The video in the original post shows how it works with default settings. There are settings to change specific attributes of how quickly it transitions or if it transitions at all. You can also make sound effect triggers with the right attribute settings. If you want different tracks or sfx to play without replacing each other, you’ll have to rename the sound part.
Is there a particular feature you’re looking for that wasn’t shown in the original post?
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