Yep! Every file type supports .src
in Argon!
Then why this error message? It only happens for me. My init.rbxm file is a Tool and there are no errors from my VSCode
I guess this is Argonâs limitations. Also I really like your plugin btw
Im running into this same issue. I never installed argon before. I installed, restarted vscode and same issue. I also nuked argon folders in %userprofile%/.vscode/extensions
as a safe measure and the error persists.
Im was on vscode 1.70⌠I updated to latest version 1.90 LTS and error persists.
Make sure VSC runs as administrator for Argon to work properly. But, to have VSC automatically update, it needs to not run as admin. Confusing!
I dont like auto updates because it breaks some internal tooling I have for work.
Anyways running as Admin worked. Thanks!
Itâs not. Bad Request error is caused by something else. Iâm trying to find what instance/properties cause this error as it was already reported before.
Sorry if I am sounding a bit too harsh, the thing is I donât understand why yaâll are preferring VS code over Roblox Studio. Roblox Studio is a fully fletched IDE and VS code a code editor. VS code and studio both are great in terms of their work, VS code is used mostly for code editing and those langs that dont require that much of debugging like HTML, CSS and JS/TS, but as studio is an IDE, we shall prefer that more. Roblox Studio is just great, If yaâll just wanna switch things just why not create own open-sourced IDE with Jetbrainâs IDE devkit?
Thatâs the main reason? I mean, people donât use VSCode for other stuff, they just want to enhance their coding experience. They prefer VSCode over roblox studio in terms of coding experience and extensions.
First of all, Argon works with any external editor whose usage is purely a matter of preference. But Argon isnât only used for syncing code between editor and studio. It allows you to create plugins, packages, and places without using Roblox Studio. It allows you to automate the process of building and deployment. It allows you to use many awesome community-made tools that simply arenât available in Roblox Studio. Read more here.
Well, you are very wrong here.
Itâs not. The coding experience is worse than in a properly setup editor and it lacks many industry-standard tools like git.
Again, you miss the point of Argon or any other similar tool.
I assume that Argon is only for Roblox, Roblox already has automatic deployment/publishing features. And, What do you mean by building, Luau is not such language that needs to be compiledd or builded.
Well I appreciate the idea of community made tools, but we all shall keep in mind that all tools have their pros, and cons. As cons in studio you have stated that external tools arenât available, but there are many production level plugins by our own roblox devs community.
Not at all, coding experience is great. As I have said, there are external plugins available on roblox marketplace, We can also just fork other tools like mentioned in your Argon intro website like Luau LSP, StyLua and roblox-ts and bit of adjusting and modifying of code will make it work with studio too.
Also, git and other similar repo-type version control system are mostly used to open source any hobby project, while developing we ainât gonna open-source them anyway.
Excuse me? How am I wrong here?
No, it has not. You have to run the Roblox Studio and publish the asset by yourself. You canât do that programmatically as there is simply no user-available API for that.
Building the plugin/place/package/model to Roblox binary or XML format. The building and deployment process of Argon, Rojo, and many many other tools is 100% automated using GitHub Actions. Here is Argonâs Roblox Studio plugin workflow as an example.
None of them solve the problems that face large studios or more advanced solo programmers. Thatâs it.
If thatâs how you fell itâs good for you! You just have to understand that some of us prefer to be able to customize your editorâs look/behavior/capabilities more than it is possible in Roblox Studio.
What?! Luau LSP literally uses Luau source code to work. StyLua is written in Rust and roblox-ts is TypeScript to Luau compiler. Are you trying to say that with âbit of adjusting and modifyingâ you can make them work in Roblox Studio?
No thatâs not true. git is used everywhere, not just for open-source projects. Every large studio here on Roblox uses git internally as itâs crucial to track changes and have the ability to revert, or just see the them when needed. And itâs just one of the many reasons why git is extremely useful everywhere.
VSC is used for coding in literally every language and it has strong debugging capabilities. And the fact that it is an editor and not an IDE makes it possible to use with any language/framework/engine or anything else.
As a last thing, I just want to add that even Roblox employees use external editors and automation tools to write Luau code.
It does not.
He meant about building place files with the source code of the game
Everybody has their own opinions, and the more you use other languages besides lua/luau on Roblox, youâll realize how much better VSCode is than Roblox Studio
Absolutely not. Youâd have to do language translations and still have to modify a lot bit of the code for it to actually work. Still, you will arise problems since you canât use npm
/ cargo
packages on Roblox.
Thatâs very wrong. Iâm developing my game with my full team on GitHub and we open issues for any bugs. And every other big game does so as well.
All of these answers are how you are wrong.
If you still donât think that external development is anything big, an entire community exists purely on external development.
when i click on connect, show this, how i can fix?
Could you send me the full output? Just resize the window so that I can see the full log.
Thanks, what Argon CLI version are you using?
I am out of home now, but i think is 2.0.6
I donât think so this conversation is going as it needed to be, First of all I want state that: I donât have any problem with external development, I myself have used GitHub and other VCS (not VSC) services like git and I indeed use them for other projects like Minecraft modding, etc. I am here just to criticize some of your points about external development and prove some of my points. So here I do:
I think you are talking about publishing assets, while Argon may solve this by programmatically publishing assets, but it has nothing to do with publishing/Deploying (pushing game update out).
Publishing assets and pushing out an update are not the same things, Also, You can just push out an update by (ALT + P).
Why do we even need to build it into Roblox binary in the first place, I understand that as of your perspective, you are doing external development, but (Again your perspective) your tools Like Rojo or Argon are already syncing between studio and VSC (Visual studio code) so if you just need place-file you can get/download it from studio, there are various ways.
What kind of problems you are talking? (Reply after)
I do understand, Iâve already mentioned on top of this reply that I am just criticizing and proving my points, No problem with that.
Yes, Thatâs what I am trying to say here, not me but anyone can do if they have some spare time and want to program something in mean time. If said clearly âbit of adjusting and modifyingâ, meant to abstract away the platform dependent code as step one and replace abstracted away code with Roblox studio plugin specific code.
Well, I take that as I was wrong about version controlling in Roblox projects.
Well I know that, I corrected in my above reply from âonlyâ to âmostlyâ when I saw that in your replies.
Thatâs all what I had to say.