nvm, i figured it out, you just set the port to something different for each place
Hi, found another issue:
When building my project, Iâm seeing all my BasePart
objects colors being reset to {255, 255, 255} even though the init.meta.json file has specified its Color value. Is there a setting I need to turn on when building?
Suspecting whatâs wrong:
MeshParts are storing the color property as if they were getting translated as RGB uint8 values, but Im guessing you are treating them as regular color3 float values between 0 and 1. So when you multiply them by 255 you get a number greater than 255, which is just 255, hence why everything is white.
Thanks for this plugin! I use it with Knit + Roblox LSP, and it works great. However, I have a small issue: I need to start Argon after Roblox LSP. If I start both at the same time, IntelliSense doesnât work.
Do you have any suggestions to fix this?
Im using the Default Roblox LSP, and it works just fine
@Dervex
It keeps telling me about the âUpdated Filesâ while i didnt changed anything at all.
Im worrying that if my project will increase in size this might be a problem.
I also have the same problem as you âUpdated Filesâ
you use Roblox LSP or Knit + Roblox LSP.
Just Roblox LSP, nothing more than that
how can I get argon to include every instance in sourcemap? I canât seem to get anything to generate the sourcemap without only scripts