Argon - Full featured tool for Roblox development

nvm, i figured it out, you just set the port to something different for each place

Hi, found another issue:

When building my project, I’m seeing all my BasePart objects colors being reset to {255, 255, 255} even though the init.meta.json file has specified its Color value. Is there a setting I need to turn on when building?

Suspecting what’s wrong:
MeshParts are storing the color property as if they were getting translated as RGB uint8 values, but Im guessing you are treating them as regular color3 float values between 0 and 1. So when you multiply them by 255 you get a number greater than 255, which is just 255, hence why everything is white.

Thanks for this plugin! I use it with Knit + Roblox LSP, and it works great. However, I have a small issue: I need to start Argon after Roblox LSP. If I start both at the same time, IntelliSense doesn’t work.

Do you have any suggestions to fix this?

Im using the Default Roblox LSP, and it works just fine

@Dervex
image
It keeps telling me about the “Updated Files” while i didnt changed anything at all.
Im worrying that if my project will increase in size this might be a problem.

I also have the same problem as you “Updated Files”
you use Roblox LSP or Knit + Roblox LSP.

Just Roblox LSP, nothing more than that

how can I get argon to include every instance in sourcemap? I can’t seem to get anything to generate the sourcemap without only scripts