Asset Loader (OPEN-SOURCED)

This is honestly one of the most awesome things I have seen as a developer.

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This is crazy. I tried it with some of my maps and it looked amazing. You created something that expanded the platform on roblox.

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It took me about 20-30 minutes to make, the math took some time for me to grasp LOL

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Thank you and @iamtryingtofindname ! I will take a look at this!! :smiley:

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This makes loading assets feel like u are playing a tycoon. Pretty cool.

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I saw your post on Twitter, thanks so much for making it open sourced! I’ll make sure you get all the credit!

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I am not a programmer, I probably won’t be using this, but this is absolutely amazing and you’re the best for making this open sourced!

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THIS IS INCREDIBLE! I have a good feeling this will really help with reducing lag in importing large models, as the regular system imports all at once, while this imports piece-by-piece. Great work!

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Awesome! It’s just like LEGOS! :happy3:

@EGOTISMS Thanks for the like!

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Imagine having it so in a tycoon this happens every time you get a new dropper. This is so cool.

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Getting error, unsure why.

StarterPlayerScript - Local
-- Wait
wait(3)

-- Variables
local assetLoader = require(game.ReplicatedStorage.AssetLoaderModule)

-- Straaw's House
assetLoader:Load(assetLoader.Create(game.Workspace["Straaw's House"]))

-- Delete
script:Destroy()

This is my error.

  21:17:35.750  ReplicatedStorage.AssetLoaderModule:91: attempt to index nil with 'Name'  -  Client - AssetLoaderModule:91
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game.Workspace[“Straaw’s House”] is probably nil

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Now this is awesome :smiley:
I’ll probably just make some random huge models out of 1 x 1 x 1 stud blocks just to see how it looks

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I have looked at the example video 7 times.

This is too good. Please stop, I feel inferior.

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Can you make a function where something unloads? Just the load, but like, reversed?

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This is something I’ll consider adding soon! :slight_smile:

Thanks for the idea!

that’s actually pretty fun and cool, I LOVE IT!!!

How Detect Loaded ? .-.-.-.-.-