This is honestly one of the most awesome things I have seen as a developer.
This is crazy. I tried it with some of my maps and it looked amazing. You created something that expanded the platform on roblox.
It took me about 20-30 minutes to make, the math took some time for me to grasp LOL
This makes loading assets feel like u are playing a tycoon. Pretty cool.
I saw your post on Twitter, thanks so much for making it open sourced! I’ll make sure you get all the credit!
I am not a programmer, I probably won’t be using this, but this is absolutely amazing and you’re the best for making this open sourced!
THIS IS INCREDIBLE! I have a good feeling this will really help with reducing lag in importing large models, as the regular system imports all at once, while this imports piece-by-piece. Great work!
Imagine having it so in a tycoon this happens every time you get a new dropper. This is so cool.
Getting error, unsure why.
StarterPlayerScript - Local
-- Wait
wait(3)
-- Variables
local assetLoader = require(game.ReplicatedStorage.AssetLoaderModule)
-- Straaw's House
assetLoader:Load(assetLoader.Create(game.Workspace["Straaw's House"]))
-- Delete
script:Destroy()
This is my error.
21:17:35.750 ReplicatedStorage.AssetLoaderModule:91: attempt to index nil with 'Name' - Client - AssetLoaderModule:91
game.Workspace[“Straaw’s House”] is probably nil
Now this is awesome
I’ll probably just make some random huge models out of 1 x 1 x 1 stud blocks just to see how it looks
I have looked at the example video 7 times.
This is too good. Please stop, I feel inferior.
Can you make a function where something unloads? Just the load, but like, reversed?
This is something I’ll consider adding soon!
Thanks for the idea!
that’s actually pretty fun and cool, I LOVE IT!!!
How Detect Loaded ? .-.-.-.-.-