[Asset Marketplace] Frost.Shop

hey, thanks for your concerns, here are the answers to your questions:
with your reasoning, there is no point in selling assets because they are free inside the toolbox. people prefer paying over free items for the following reasons:

  • better quality
  • less overused
  • supporting creators

all assets added to our marketplace go through strict moderation processes, where we manually check to see if there is malicious content. (apologies for my poor grammar as I’m typing this on a phone.)

so youre paying the creators who upload? also unless its highquality assets most people arent going to use them and whats stopping people from just uploading assets from frost to the regular toolbox? just seems like youve overcomplicated the toolbox without making it better

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:question:




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backwards loadstring lowkey sketchy af, dont use this plugin

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I think that’s so they can update the products without pushing out an actual plugin update

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if you read the code from the pastebin, you can see it says return before the table, using loadstring just copies that table from a string into an actual table.

This is completely different, parcel is small individual hubs, this is one big marketplace. It would be helpful if you gave reasons why it’s better, instead of just saying that. (although you cant really compare them since they are so different)

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we use loadstring 2 times: to update assets and to load assets, assets are stored in an external databade in the form of text / lua code, which we then loadstring. please read the code properly before making these allegations.

The plugin is good, but also glitchy at the same time, The plugin’s main UI is good, and the plugin itself does work and you can buy assets.

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With the uploading it to toolbox, this will always happen. Even with assets you get paid on websites, you can’t really avoid it. Also the toolbox won’t show it since you have to be verified (driver’s license and other) to be fully shown on the toolbox, without the verification you have to do another step clicking the “Include unverified creators” which most people don’t even know about.

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Yes, but why? If you’re only using it for a table, you should be using HTTPService:JsonDecode() (which you’re already using in the plugin). Using loadstring for it only opens up potential security flaws. Not to mention that you’re using an obfuscation technique to get around static analysis which just makes it seem suspicious.

i could use json tables, but i would still need loadstring for the assets. (what potential security flaws?)

:scream::scream::cold_sweat::cold_sweat:, for what are you using pastebin.com for??? Are you trying to run a malicious script on my PC?

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we use pastebin to store assets, so we dont have to make a plugin update just to add new assets.

loadstring isn’t even that malicious, it’s just dynamic script execution, and if I did insert a script with it into your game, you would have to enable LoadStringEnabled for it to actually work, the real way people infect games is through require.

can i check please, can you give the pastebin link?

Frost.Shop AssetsList - Pastebin.com (i mentioned why we use pastebin in the original post)

I’m very sorry for the inconvenience. I just had to check it but there is nothing malicious.

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:sob: i have been in the verification game already two times but in the plugin it says i’m not verified.

press continue after verifying