Hi everyone. I’m working on a gui, and I had a good feeling the scaling method I was using didn’t work… I did the method by setting the offset to 0 for all of the frames, but it still didn’t work. I’ll attack a pic of my GUI.
What’s the best (and easiest) way to scale a gui so it fits on all screens and dosen’t look deformed? The image below the first image is what its suppose to look like. Everything is a bit too spaced out.
There are a couple of ways
The easiest is using scale by far, for text that looks wrong with text scaled change the TextLabel’s size, if it’s a TextButton, then set it’s text to nothing and make a separate TextLabel sized appropriately