Attempt to call table value

My bad.
This worked for me

local SeekTargets = coroutine.create(function()
	while true do
		local Part = Instance.new("WedgePart")
		Part.CanCollide = false
		Part.Transparency = 0.9
		Part.Size = Vector3.new(3, 30, 30)
		Part.Position = script.Parent.Position + script.Parent.CFrame.LookVector * Vector2.new(30,30).Magnitude
		Part.Orientation = script.Parent.Orientation + Vector3.new(0, 45, 90)
		Part.Anchored = true
		Part.Parent = workspace
		
		local Parts = Part:GetTouchingParts()
		game.Debris:addItem(Part,0.1)--this will destroy the part in 0.1 seconds but will not yield the current thread
		coroutine.yield(Parts)
	end
end)

while true do
	local success, parts, part = coroutine.resume(SeekTargets)
	print(success, parts, part)
	if #parts>0 and success == true then
		local pos = parts[math.random(1,#parts)].Position
		local dir = pos-script.Parent.Position
		local ray = workspace:Raycast(script.Parent.Position ,dir)
		local point = dir
		if ray then
			point = ray.Position-script.Parent.Position
		end
		script.Parent.Parent.Humanoid:Move(-point)
	end
	wait(0.5)
end