Oh, now it makes sense but the while loop works better for this one, for me. I just need to figure out how to return the function if someone resets their progress.
Performance-wise, a Changed/GetPropertyChangedSignal event is better.
However it is up to you how you want to handle this issue, personally I would not do this.
I will try using it again but the only problem is this is hard for me to use because it’s my first time but I want my game to be good performance-wise.
Yeah man, don’t know how to use it in this script:( Can I get some more help??
What did you try so far? (Code).
Don’t know where to start, I initially used worskpace.Checkpoints:GetPropertyChangedSignal("Name"):Connect(function()
but that didn’t work so I scrapped it.
GetPropertyChangedSignal is too hard for me to use, might as well use the loop because I get many errors trying to use it. Thanks for all the help man.
Coming back to this topic, thanks for the help. I ended up actually using Object:GetPropertyChangedSignal('Property')
and Character:SetPrimaryPartCFrame()
worked as well.