You mean change event models parent to workspace?
But there’s an if statement if ... = "Ursa Major has been obliterated." then
, then it changes; actually why not just clone the BlackHoleItem, then destory it.
Nope, it will change BlackHoleItem
's Parent to workspace. It doesn’t change the EventModels’s parent.
Why aren’t you Cloning the BlackHoleItem and parent the clone to the workspace
1 Like
cause I only need one black hole in the game.