Attempt to index nil with 'PlacedObjects'

So, I’m basically attempting to make a saving system, to save models players have placed on their plot.

However, I keep getting the error message:
attempt to index nil with ‘PlacedObjects’

Here is my script:

players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataBaseV1")

local plot

local function GetPlot(plr)
for i, plt in pairs(workspace.Plots:GetChildren()) do
 if plt then
  if plt.Plot.Owner.Value == plr then
plot = workspace.Plots:FindFirstChild(plt.Name)

   break
  end
 end
end

end


local function Save(plr)
 local key = "plr-"..plr.UserId
 
 local save = {}

 for i, obj in pairs(plot.PlacedObjects:GetChildren()) do
  if obj then
   table.insert(save, {
    ["Name"] = obj.Name,
    
    ["CFS"] = {
     ["X"] = obj.PrimaryPart.CFrame.X;
     ["Y"] = obj.PrimaryPart.CFrame.Y;
     ["Z"] = obj.PrimaryPart.CFrame.Z;
     
     ["R"] = obj.PrimaryPart.Orientation.Y
     
    }
   })
  end
 end
 
 local success, err = pcall(function()
  DataStore:SetAsync(key, save)
 end)
 
 if not success then
 warn("Failed to over-write data( "..tostring(err))
 return
 end
end


local function Load(plr)
wait(4)

GetPlot(plr)
local key = "plr-"..plr.UserId

local savedData

local success, err = pcall(function()
 savedData = DataStore:GetAsync(key)
end)

if not success then
 warn("Failed to read data( "..tostring(err))
 return
 end
 if savedData then
  for i, data in pairs(savedData) do
   if data then
    local SaveModel = game.ReplicatedStorage.Models:FindFirstChild(data.Name):Clone()
    
    if SaveModel then
     SaveModel.PrimaryPart.Transparency = 1
     
     SaveModel:SetPrimaryPartCFrame(CFrame.new(data.CFS.X,data.CFS.Y,data.CFS.Z) * CFrame.Angles(0, math.rad(data.CFS.R), 0))
    end
    SaveModel.Parent = plot.PlacedObjects
   end
  end
 else
  Save(plr)
 end

end
game.ReplicatedStorage.Events.Serialize.OnServerEvent:Connect(Save)


players.PlayerAdded:Connect(Load)
players.PlayerRemoving:Connect(Save)

Here is my workspace setup:

https://gyazo.com/308bbb49bcb5839ca0dc73d3b19222e5

Edit: Changed my mind…

One, change this:

local function GetPlot(plr)
  for i, plt in pairs(workspace.Plots:GetChildren()) do
    if plt then
      if plt.Plot.Owner.Value == plr then
        plot = workspace.Plots:FindFirstChild(plt.Name)
        break
      end
    end
  end

to

local function GetPlot(plr)
    plot = workspace.Plots:FindFirstChild(plr.Name);--does same thing
end

Tell me if that works, I’m thinking it’s because plot is null.

1 Like

Line 25.

for i, obj in pairs(plot.PlacedObjects:GetChildren()) do

(must be 30 chars)

Yep, changed my thing, take a look :stuck_out_tongue:

Just looked over it, not sure that would work. First I’m trying to check if the Owner of the plot is the player.

Why wouldn’t it be, do you create a plot of the player name, and that plot owner is not the actual player? Little weird, ngl. But I’m 100% thinking that plot is null.

There is a StringValue inside the plot, which contains the name of the owner.

Why not just name the model after the players UserId, or Username? It’s easier for you scripting wise. Also, make sure that plot is not null! I would also consider making this object-oriented to save you time in the future.

Guide

I also recommend changing your code to something like this so plots are defined in function instead of a global variable.

local players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataBaseV1")

local function GetPlot(plr)
  local plot = nil;
  for i, plt in pairs(workspace.Plots:GetChildren()) do
    if plt then
      if plt.Plot.Owner.Value == plr then
        plot = workspace.Plots:FindFirstChild(plt.Name)
        break
      end
    end
  end
  return plot;
end


local function Save(plr)
  local key = "plr-"..plr.UserId
  local plot = GetPlot(plr)
  if plot then

    local save = {}

    for i, obj in pairs(plot.PlacedObjects:GetChildren()) do
      if obj then
        table.insert(save, {
          ["Name"] = obj.Name,

          ["CFS"] = {
            ["X"] = obj.PrimaryPart.CFrame.X;
            ["Y"] = obj.PrimaryPart.CFrame.Y;
            ["Z"] = obj.PrimaryPart.CFrame.Z;

            ["R"] = obj.PrimaryPart.Orientation.Y

          }
        })
      end
    end

    local success, err = pcall(function()
    DataStore:SetAsync(key, save)
    end)

    if not success then
      warn("Failed to over-write data( "..tostring(err))
      return
    end
  end
end


local function Load(plr)
  local plot = GetPlot(plr)
  if plot then
    local key = "plr-"..plr.UserId

    local savedData

    local success, err = pcall(function()
    savedData = DataStore:GetAsync(key)
    end)

    if not success then
      warn("Failed to read data( "..tostring(err))
      return
    end
    if savedData then
      for i, data in pairs(savedData) do
        if data then
          local SaveModel = game.ReplicatedStorage.Models:FindFirstChild(data.Name):Clone()

          if SaveModel then
            SaveModel.PrimaryPart.Transparency = 1

            SaveModel:SetPrimaryPartCFrame(CFrame.new(data.CFS.X,data.CFS.Y,data.CFS.Z) * CFrame.Angles(0, math.rad(data.CFS.R), 0))
          end
          SaveModel.Parent = plot.PlacedObjects
        end
      end
    else
      Save(plr)
    end
  end
end
game.ReplicatedStorage.Events.Serialize.OnServerEvent:Connect(Save)


players.PlayerAdded:Connect(Load)
players.PlayerRemoving:Connect(Save)