can I get an example of how I should do that?
local luckManager = {}
local luckDictionary = {}
luckManager.get = function(player)
local playerLuck = luckDictionary[player.UserId]
return playerLuck
end
game.Players.PlayerAdded:Connect(function(plr)
luckDictionary[plr] = 0
)
return luckManager
In your module just require this. It’s a singleton, which means the data will be unique.
how do I do that it just returns a bunch of errors
Sorry, this isn’t code you can use. It’s only a rough guide, of what you could do. You should store every player in a table, with their luck being the value. Then you can just lookup a player, and get their luck