game.Players.PlayerAdded:Connect(function(player)
local stats = Instance.new("Folder",player)
stats.Name = "leaderstats"
local Title = Instance.new("StringValue",stats)
Title.Name = "Status"
Title.Value = "Innocent"
local Streak = Instance.new("IntValue", stats)
Streak.Name = "Killstreak"
Streak.Value = 0
local Rep = Instance.new("NumberValue", player)
Rep.Name = "Reputation"
Rep.Value = 0
local Class = Instance.new("StringValue", stats)
Class.Name = "Class"
Class.Value = "F-Class"
local BestFusion = Instance.new("Folder", player)
BestFusion.Name = "BestFusion"
local bestFusionName = Instance.new("StringValue", stats)
bestFusionName.Name = "Fusion"
bestFusionName.Value = "None"
local bestFusionMult = Instance.new("IntValue", BestFusion)
bestFusionMult.Name = "FusionMulti"
bestFusionMult.Value = 1
local coins = Instance.new("NumberValue", player)
coins.Name = "Coins"
coins.Value = 0
local totalCoins = Instance.new("NumberValue", player)
totalCoins.Name = "TotalCoins"
totalCoins.Value = 0
local strength = Instance.new("NumberValue", player)
strength.Name = "Strength"
strength.Value = 0
local agility = Instance.new("NumberValue", player)
agility.Name = "Agility"
agility.Value = 0
local psp = Instance.new("NumberValue", player)
psp.Name = "Psp"
psp.Value = 0
local Mult = Instance.new("NumberValue", player)
Mult.Name = "Multi"
Mult.Value = 1
local eMult = Instance.new("NumberValue", player)
eMult.Name = "eMulti"
eMult.Value = 1
script classMult in ServerStorage module script
local classMults = {}
classMults.fClass = 2
classMults.eClass = 5
classMults.dClass = 20
classMults.cClass = 100
classMults.bClass = 500
classMults.aClass = 2500
classMults.sClass = 12500
classMults.ssClass = 150000
classMults.sssClass = 1500000
classMults.xClass = 30000000
classMults.yClass = 1000000000
classMults.zClass = 40000000000
classMults.xyzClass = 400000000000
return classMults
What is the endurance value for and what is it supposed to be?
For some reason you have the class value in there which is a string value and not a number
endurance.Value = endurance + 1000 *tonumber(class)*tonumber(eMulti)
Classes are boost, that is, like rebirth, when you buy rebirth, you get 2 powers, then 4,endurance plays a role here, like when you stand on a part and you get a boost from it
Haha I got you now, I think.
Try this script
local Player = game:GetService("Players")
local classMults = require(reference the class mults module)
local playersInside = {}
script.Parent.Touched:Connect(function(hit)
if hit.Name ~= "HumanoidRootPart" then return end
local player = Player:GetPlayerFromCharacter(hit.Parent)
if not player then return end
local strength = player:FindFirstChild("Strength")
local eMulti = player.eMulti.Value
local class = player.leaderstats.Class.Value
if not strength or strength.Value < 100 then return end
table.insert(playersInside, player)
while table.find(playersInside, player) do
wait(2)
if not table.find(playersInside, player) then return end
local endurance = player:FindFirstChild("Endurance")
if endurance then
endurance.Value = endurance + 1000 * classMults[class] * tonumber(eMulti)
end
end
end)
script.Parent.TouchEnded:Connect(function(hit)
if hit.Name ~= "HumanoidRootPart" then return end
local player = Player:GetPlayerFromCharacter(hit.Parent)
if not player then return end
local playerIndex = table.find(playersInside, player)
if playerIndex then
table.remove(playersInside, playerIndex)
end
end)
Workspace.Endurance.Script:24: attempt to perform arithmetic (mul) on number and nil - Server - Script:24
In your leaderstats script can you change
This:
local Class = Instance.new("StringValue", stats)
Class.Name = "Class"
Class.Value = "F-Class"
To this:
local Class = Instance.new("StringValue", stats)
Class.Name = "Class"
Class.Value = "fClass"
Workspace.Endurance.Script:23: attempt to perform arithmetic (add) on Instance and number - Server - Script:23
and my game is broken, let’s not change it?
Here:
endurance.Value = endurance.Value + 1000 * classMults[class] * tonumber(eMulti)
Well whatever other scripts use the class thing you’ll have to adjust those otherwise I don’t think there’s any other way.
That class value must match with any one of these
local classMults = {}
classMults.fClass = 2
classMults.eClass = 5
classMults.dClass = 20
classMults.cClass = 100
classMults.bClass = 500
classMults.aClass = 2500
classMults.sClass = 12500
classMults.ssClass = 150000
classMults.sssClass = 1500000
classMults.xClass = 30000000
classMults.yClass = 1000000000
classMults.zClass = 40000000000
classMults.xyzClass = 400000000000
return classMults
I have a topic here, help there Crèche, you have a hard time here
I don’t understand how changing
“F-Class” to fClass breaks the script? None of those 2 scripts in that post contains anything with the class value
I have more than 100 scripts in the game
Well list any of the errors or warnings that say anything about the class value