Attempting to make a car/vehicle system

The problem is with the rig as well, you need to make sure the wheels are rotating in the right direction.

I recommend putting a texture on the wheels so you know what direction it is going, and add a negative sign to reverse the direction if needed.

seat:GetPropertyChangedSignal("Throttle"):Connect(function()
	frontleft.Wales.WheelConst.AngularVelocity = speed*seat.Throttle
	frontright.Wales.WheelConst.AngularVelocity = speed*seat.Throttle
	backleft.Wales.WheelConst.AngularVelocity = -speed*seat.Throttle
	backright.Wales.WheelConst.AngularVelocity = -speed*seat.Throttle
end)

List for more tutorials with a lot more to learn:

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