I recently came across a cutscene plugin that utilizes Bézier Curves and although I haven’t used it in any projects yet, based on the examples provided and the positive reception from other users who posted on the topic, it appears to be a good resource
CutsceneService
Smooth cutscenes using Bézier curves
Repository | Roblox model | Plugin
Hey developers,
TweenService is probably the best choice for tweening between 2 points. However, when you have more than 2 points, you have to do something like this:
This doesn’t look good and is pretty outdated. But there’s a solution: Bézier curves .
CutsceneService is a module which specializes in cutscenes. It is easy to use, fully customizable and has a wide range of f…
Here are some alternative options that I also had bookmarked (the CameraUtil resource makes use of the CutsceneService resource I linked above but also provides more than just cutscene-related functionality, if interested)
Introduction
Many developers utilize camera manipulation to improve the visual appeal and quality of their games. This could be in the form of cutscenes, camera panning, camera rotations, and even camera shaking, which make gameplay much more captivating. I created a module called “CameraUtil” which allows developers to quickly call functions in sequences to move and position the camera with ease. This module utilizes CutsceneService by Vaschex and CameraShaker by sleitnick , as well as custom f…
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Documentation | Plugin | Source
A while back, I had a need for a cutscene engine for one of my projects that was capable of producing cutscenes like the ones you’d see in off-platform games during a story mode or something similar to them. However, as far as I searched for one, I was unable to find anything like it that had already been made and was public, with the closest thing being the TweenSequence Editor , of which this plugin’s interface was heavily inspired by/based off of.
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