I’ve been using attributes while working on my combat system, and it’s more convenient than I anticipated.
it’d be cool if
- Scripts could create private/read-only attributes
- Arrays were supported
- Object values were supported
- The Properties window differentiated attributes so it’s clear that they’re not indexable.
I originally thought we could just doObject.AttributeName = 123. The documentation is clear enough, but it might confuse some kids. Better yet, maybe just make them indexable? Idk, could be another reason to have a method that lists the indexable properties of an object.
just my 2 cents
I’ll try to shut up now