Update
- Fixed a bug with previous version where plugin couldnt detect if a module is a descendant of the script or not
- Plugin shouldnt suggest modules that are already required anymore
Can you make it so the autocomplete doesnât go above these things --!strict
, --!nocheck
, and --!nonstrict
if there is?
Iâve published a fix for this, you can update the plugin now!
Wow, that was so quick! I didnât expect it to be that quick!
I was feeling a lil lazy which is why it took me a while to do this update
Could you make the plugin reference non-services in the DataModel like normal instances? also, great plugin btw.
Donât you think this will get messy if I do this for every single object that exists in the game?
Thanks!
You could make a table of every service and only make those be able to be referenced with game:GetService()
or you could remove non-services in the DataModel from being referenced at all.
the whole point of this plugin is to make your workflow faster by allowing you to automatically make variables for services by just typing their name.
anyways Im busy with some other projects atm but when Im back I will first try to rewrite this plugin and then hopefully add more features (including the one youre talking about)
ok, and hopefully work on your other projects and the rewrite go well.
I have an idea:
If a module is parented in Workspace, It should use the workspace
variable instead of game:GetService("Workspace")
Iâve been wanting to do this update for a long time now and Iâve finally decided to do it
You did a typo, Itâs supposed to be LocalPlayer.Backpack
though great update
woah I didnât even realize that, thanks for letting me know
I really like this plugin and its super useful and powerful, but is there any way you could try to optimize it? Iâm not sure if there was a recent update that caused performance issues but my editor is starting to slowdown with this plugin on, specifically the auto suggestion will take a second to pop up. I work with a fairly large code base with many modules, so maybe it has something to do with that. I notice that you loop through every module in the Suggest function, maybe you could try using a hashtable/indexed table instead? My game has 2.35k modules right now which is probably why the plugin is slowing down
https://gyazo.com/2b97b7f28c44dcb090021f064533a9ad