Thank you, I looked at the logs and didn’t see anything out of the ordinary, so my only guess at this point is that either a plugin is interfering with this or the setting somehow got “stuck”. You could try to back up your Studio settings and delete them to see if that clears up things though I’m not sure if it’s worth the effort.
Found it, reproduces with a plugin like this:
local ScriptEditorService = game:GetService("ScriptEditorService")
ScriptEditorService:RegisterAutocompleteCallback("asgdfg", 1, function(request, response)
return response
end)
This should be a no-op I thought?
Wow, great find! I repro-d it locally, with a plugin using this API we always replace.
And you are correct, this should be a noop and regardless even if it does something it should behave according to the new Setting.
We’ll look into this and correct the behavior.
Thank you for the investigation!
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Hey there - yeah I can verify that this is the cause. Both my friend and I use a plugin that uses ScriptEditorService:RegisterAutocompleteCallback()
. Good luck, and thanks for the effort on your part.
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Good news: we have a fix for this, hopefully coming out in the next few of weeks. (again, thanks to @notchickennnnn).
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