The only thing that is currently being positively received by players is the ONLY release of this feature. Because they don’t know the system generated strings and translations, they can’t form a conversation about these.
We have presented here with a lot of evidence that automatic translation creates and translates strings with Incorrectly and NSFW contents.
If you want to make sure of the correctness of these generated and translated strings, you can find this out by creating a survey.
An issue that has been affecting translators recently:
Really great update! This would really help my game expand to a much ranger audience! My only concern is that trusting AI with all of my game is bound to have a couple of errors in the process.
Is this whole automatic translation thing providing real-time translations to my game? I was confused because “in-game strings” can pretty much mean anything, it’s incredibly broad. Chat messages are strings too so I wanted to know if it would apply to the Roblox chat or a custom chat. I don’t have plans on getting access to an API like Google Translate because of how incredibly expensive it is.
I really like the idea of automatic translations, but it would be nice for our translators if we could get some sort of blue dot as an indicator that a game string is auto translated instead of just making it a green dot like the manual translations. Sometimes the automatic translations don’t quite get it right and a manual translator is required, but without highlighting which translations are automatic, the translator would have to go through the other translators manual strings unnecessarily, making work less productive.