tldr; Times are a changing
The amount of knowledge that is available to us in this age is greater than ever before. The expectations are also much higher than previous generations. Volunteer hours were rarely mandatory 30 years ago, and even to get into medical school all you needed was a good average along with a solid MCAT score. No portfolio, no CV with research background or resume with extracurriculars. Same goes for almost any professional field at the time.
Now, it’s not that game development was like that back then, but usually for more artistic genres like civil engineering, game design, etc. there is an associated portfolio, or history of work experience.
Today, almost any job requires a resume outlining your experience and capabilities. And with the cost of living significantly higher than it was 30 years ago (just look at tuition to scholarship ratios, housing prices to average income, and other living stats) we are looking for better jobs that have better pay. Employers on the other hand are a lot more selective in who they hire (higher expectations). Because of this battle of people wanting higher pay for living, versus employers wanting the best employees, the job market has become a lot more competitive than ever before.
That’s not to say that there is a shift in unemployment rate - that’s something that depends on a lot of factors which I’m not going to get into. People that don’t get the good paying job are ultimately going to go for a lower paying job out of necessity. And today it’s likely that we get taught in high school (maybe earlier) that we need to build a good resume to be “attractive” candidates for job applications. At least, that’s what I was taught in grade 9. To put that in perspective, 30 years ago this wasn’t as important as having a solid average in school or having a college degree. This is probably one of the reasons why we see so many talented teenagers here on the forum.
(Keep in mind, I’m not saying that to be successful 30 years ago means you need a college degree or high marks. Lots of people managed to be successful in other ways, and success is arbitrary; not everyone equates money with success)
I know this isn’t the only reason, as some people like me have been on the platform for a long time and wanted to make their own projects, whereas there are also people who consider this to be their main career. Regardless, the skills that we pick up like programming, 3D modelling, and game design are all great things to include in a resume when applying for a large company. It’s likely that many people here are wanting to go into game design and are looking to learn these skills to further their “attractiveness” to the job market, or use Roblox projects in a portfolio or list of experiences. I notice that many developers here are also experienced with other fields of programming beyond Roblox, which is a good indicator of this.
That being said, it’s just my take on it. This is more of a historical/psychological/business intermingled study that requires a lot more time to flesh out. But it’s nice throwing ideas around to see what people think.