Creating a new instance isn’t expensive, so there is no point.
local before = os.clock()
for i = 1, 1000 do
Instance.new("Part", workspace)
end
print(os.clock() - before)
After a 1000 iterations: 0.0111
Creating a new instance isn’t expensive, so there is no point.
local before = os.clock()
for i = 1, 1000 do
Instance.new("Part", workspace)
end
print(os.clock() - before)
After a 1000 iterations: 0.0111
Just a reminder to not use the second parameter of Instance.new() to set the Parent.
This comes with a citation, only if you aren’t setting the properties of an instance. In the code, I’m not setting any properties so there is no problem with using the second parameter of Instance.new
.
That’s a really interesting way of optimizing code. I’ll try it out soon enough.
Sorry for bumping again
How would I replace this piece of code?
local c = 240
coroutine.wrap(function()
repeat wait(1)
c -= 1
until c == 1
end)()
repeat wait(1) until c == 1 or ReplicatedStorage.Values.PlayersLeft.Value == 1
local ready = Instance.new("BindableEvent")
delay(function()
ready:Fire()
end, 240) -- I forget if it's delay(240, function() end)
ReplicatedStorage.Values.PlayersLeft.Changed:Connect(function(newValue)
if newValue == 1 then
ready:Fire()
end
end)
ready.Event:Wait()
looked it up to make sure and yes you put the time first
I agree with this, but what about using it in the context of wait(5)
? Do I have to create an intricate RunService.Heartbeat:Wait()
solution such that I repeat that 300 times?
It says right at the top of the post.
Let’s talk about
wait()
. Notwait(n)
(although if you are using smalln
values to where it’d be barely distinguishable fromwait()
, you’re probably going to hit the same issues mentioned in this thread).
you do know frame rate is always different making this bad practice
Ah okay thank you!
Also, I believe it is Delay(time, function)
yep that’s exactly what I said to them as well
Luckily, you can use ModuleScripts so that you only write the code once.
May I know why are we returning these 2 values?
But I thought you said not to use wait()
ever?
Please read the post. wait()
is bad, but mostly because it’s doing long polling when you should be reacting to events.
So polling on events = bad
But on other cases, it’s good?
I’ve collected all my thoughts on this in the original thread.
I’m sorry but I still have some questions in my head I’m just asking if wait() is really useless or useful in certain cases?
Oh my god am I a necrobumpers
Anyways, is ‘delay’ unreliable? Just wondering