Backrooms type generated map. How?

I’ve made some pretty good backroom maps some are unfinished but looking to finish them. If you want me to send you some photos of the maps I’ve made just tell me. also, the game should not be fast-paced, not the vibe for backroom games. Also how many levels do you want to add to your competition? having more would make the game better. but would come to a cost.

Oh. That probably was hard to make and took some time. But thank’s for telling me I really appreciate you for replying. even tho you told me I would never come to that level of game-making until 20 years from now lol.

little update for you and anyone interested. I’ve managed a generation method that seems to work pretty flawlessly. The only things I have to add is dead-end/locked doors.


Any suggestions for things you’d like to see implemented?

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First, this is fabulous. First time seeing something like this on Roblox. But I don’t think this idea would be entirely possible is there a way to add zones? Like some places have different styles and textures and some don’t. And if you can add exits it will be much better it would be like level 1 you try to find an exit then levels find an exit to 2,3,4,5, etc. Tbh right now it’s remarkable and one if not the best procedural generation on Roblox! great to see people trying something else than making cartoony stuff for children.

And if you can notify me of new updates I’d like to see this concept on games I have in mind.

Best regards,
WhiteChocolate

way ahead of you man


Already have a coherent looking “apartment complex”
the biome system is pretty weird as of now since some of the tiles love to cause dead ends
Im thinking the game will have different gamemodes.
1: find the exits - go as far down or up as you can via exits
2: survive - gather resources and survive for as long as you can
3: hunt - an enemy is hunting you at all times
4: apocalypse - like survival, but there are a ton of lesser enemies. kinda like a zombie game idk

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(1) RANDOM DUNGEON GENERATOR - EASY UNITY TUTORIAL - #1 - YouTube

This video explains the concept of procedural rooms pretty well.

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It’s nice if they are all lined up or link in the same spots.

This is excellent work. Reminds me of generating fractals.

Sorry for the necrobump, but may I ask what algorithm was used to make this? You’re like the only person I’ve seen get this far

it looks like wave function collapse or just the dungeonify module