You know what Would be cool if you could use this but when players are awarded those “badges” is prompts them to buy a model made by the owner to simulate a badge but it would be just a model Pretty cool if you ask me
Pretty cool. I got a question though. How would this work in a multiplace game?
I liked the idea but i didn’t understood how to set it up
This is my script
local Players = game:GetService("Players")
local BadgeService3 = require(script.Parent.BadgeService3)
Players.PlayerAdded:Connect(function(Plr)
local Profile = BadgeService3:LoadProfile(Plr)
for _, AllDucks in pairs(Plr.Ducks:GetChildren()) do
AllDucks:GetPropertyChangedSignal("Value"):Connect(function()
if AllDucks.Value == true then
local Badge = AllDucks.Name
Profile:AwardBadge(Badge)
end
end)
end
end)