Baking normals for optimization isn't working

I have recently learn about a trick to bake high poly normals on to a low poly mesh for optimization purposes but I plugged in the normal map and it doesn’t seem to work?

low poly mesh

Low poly mesh in render view

High poly mesh

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This is a blender related issue and not roblox. Visit Community — blender.org for such support. Also why not just shade it smooth like… just shade it smooth. Also its probably because you didn’y apply the material correctly.

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No it’s not a blender issue I am most likely doing something wrong which is why I am asking here also I have applied it correctly

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I just realised what you meant by a blender issue

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But still I should be able to ask on the dev forum

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You arent. The devforum is only for roblox related issues and not blender.

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alright I’ll ask on there but Why have I seen countless blender questions and problems on the dev forum?

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Well I haven’t seen them maybe people just dont acknowledge them or maybe they are blender AND roblox related. Example: Unable to export to roblox? etc

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You can ask about Blender on here.

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How are you plugging your normal map?

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You are defiantly allowed to ask questions about third party software as long as it is being used to create content related to roblox. There is a precedent for allowing Blender questions on the roblox forum.

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