I found some weird behaviour of physics in this situation:
A 6x6x6 ball-shaped part is network-owned by a player in a Roblox server. This player is a mobile device player, PC players do not have this bug. The player pushes the 6x6x6 ball into a 1x1x1 stud, which is 3 studs off the ground. If the ball collides with the stud on its corner, the ball jumps back in a sudden way. If the ball still is being pushed, the ball will be part of a loop of colliding with the corner, jumping back, colliding with the corner, etcetera.
Video proof: Roblox physics glitch video proof (youtube.com)
Try it out yourself here: Sphere physics mobile jitter test - Roblox
Is this an engine bug? If not, how can I fix it?